Movie Spoilers

You're not on the main page — click here to go there!

New: Route 666 (2001)

June 13, 2008

What can you say about a movie that can’t decide if it wants to be a ghost movie, a zombie movie, or a psychic-dude-finds-out-what-happens-to-his-father movie? Mix a nonsensical script with lame direction and embarrassingly hammy scenery-chewing, whilst striving for a cross between The Hills Have Eyes and Pulp Fiction — and fail badly — and you have Route 666.

Part so-bad-it’s-good, and part so-bad-it’s-bad, Route 666 is worth watching for the terrible dialogue, the over-the-top performances (oh, Lou, Lou, it was such a long way down from La Bamba, wasn’t it?), and the completely inexplicable “plot twists” (for lack of a better phrase). Why does Lou have visions? Why did the gang boss do what he did? Why are the ghost-zombies suddenly able to attack people off the road when they’ve been confined to killing people only on the road all these years? Why does the blood from the agent’s severed fingers disappear? Why do the agent’s fingers reappear later in the movie? Why hotwire the SUV when the keys are clearly in the ignition? Why is there a working telephone booth on a road that’s been “condemned” for 34 years? What is a “condemned road,” anyway? Why did they make this movie?

For these and many more perplexing questions, all you can do is watch this thing.

Movie Spoiler for Route 666 (2001)